Act 8

From Healslut by DavieZwei

Act 8

The group will start by attacking a group of bandits for a quest.  The important note of this scene is whether you Lel fight or not in the previous Act.

  • If you let Lel fight :  One bandit will get away.
  • If you don’t let Lel Fight : All bandits will get killed.

After the fight is over, the team will regroup. SPOILER:  If you have the “Mending Misery” skill, you will get an additional scene where you heal the group a bit.

✦REQUIRES Let Lel Fight You will have an opportunity to influence Lel on whether she should admit that one bandit got away.

Nested choice: Should Lel tell Kayden about the surviving bandit?

  • "Nod to her to suggest that she tell Kayden."
    • Lel will inform Kayden about the bandit getting away, which will obviously not be taken very well.  
  • "Shake my head. There's no need for him to know."
    • Kayden will not be informed.

Back to Town

If you are in a relationship with Roopah, she will break up with you. Remember persistence is key if you want a true relationship with Roopah but there is nothing you can do for now.

Kayden will leave the group to talk to the mayor about the reward and sell the loot that was collected.  You will now have the opportunity to speak with various members of the team.

  • "Speak with Harmony."
    • You cannot form a relationship with her but you will get the sense that she is interested in you.  The text will change depending on your relationship status with others in the group.
  • "Chat with Champ."
  • "Chat with Twig."
  • “Chat with Wejit” / "Chat with Ooyum."
    • This is required to meet Tonii.
    • Tonii is the youngest prince of a kingdom in foreign lands. Although he (clearly) has a vagoo, he presents as male.
    • In the discussion with Tonii:
      • The first choice results in different replies but does not have any consequences (yet).
      • The second choice is important because choosing to avoid Tonii will prevent Sparkle from meeting him again.
  • "Speak with Roopah."
    • Roopah will immediately suggest a quickie. NOTE: The following choices will redefine your relationship with her so consider carefully.  If you are not on good terms with her but have slept with her, the choice text will be a bit different but you can choose to join her for a quickie. If you are futa or have never slept with her before, regardless of anything in the past, she will not want to talk to you yet.
      • "Not interested, Roopah."  You will reject and continue the conversation.  No quickie sex, regardless of the next choices, though.
        • "Agree to the 'half-open' relationship."  Roopah will be allowed to sleep around while you remain faithful to her.  It’s kinda like a relationship, I guess?  
          • "Yes, Roopah can make decisions for me."  The same choice as a few acts ago where Roopah will make decisions for you.
          • "No, I will make all my own decisions." You maintain your autonomy.
        • "I'm not interested in that arrangement."  You will still remain “broken up” for the time being
      • "Fine. Let's go do it."  You will jump immediately to the quickie scene.
  • "Speak with Panki."
    • If you let Lel fight, you will be forced to go through her conversation path before talking to Panki. Otherwise, you will be able to speak to her about relationship issues (if you are a trap), tell her about cheating on her (if you did), or flirt with her (cuz it’s fun).
  • "Speak with Lel."
    • If Lel does not fight, then you will have a quick conversation with her.
    • ✦REQUIRES Let Lel Fight Lel wants to go after the bandit that got away and she is asking for your help.  
      • "Okay, I will help you."
        • You will recruit Panki (and Harmony if she is on the team) to find the bandit at Underwell Inn. This will be continued in the optional section Finding the Bandit in Underwell Inn (Optional).
      • "No, we can't do this."
        • You end the conversation with her after talking her down from going after the bandit.
  • "I'll just wait here."
    • You will skip all of the other conversations and move the plot forward.  Unless you let Lel fight, in which you will be forced to go through her conversation path above.

Find the Bandit in Underwell Inn (Optional)

Together with Panki, Lel, and potentially Harmony, you go to the sewers and meet Vermonica for some dialogue.  In the end, you get the name of three people that match the description of the bandit: Tracker, Dunjo, and Barthmarther.  Now it’s time to explore and figure out who did it.

  • "Talk to Vermonica."  She wants to know why you are looking for the bandit and will be able to tell if you are lying.
    • "We want to get rid of him."  She will say you are being truthful but tell you nothing because she’s not a rat.
    • "He's my long-lost brother."  She will say you are lying and tell you nothing.
    • "He hurt someone I really care about."  
      • If you have been building up relationship points with Lel, she will say you are telling the truth.  She decides to help and says that the person we are looking for is not “itchy.”
      • If you haven’t been close to Lel, she will say you are lying and tell you nothing.
    • If you have the spell, Tantalizing Tickle, you will be able to give her an orgasm and she will repay you by telling you that the bandit you are looking for is not “itchy.”
    • SPOILER: When you talk to the bandits, you will see that Dunjo is itching himself while Tracker and Barthmarther are not.  Using the info from the barkeep, it is clear that Tracker is the bandit we are looking for.
  • "Talk to the Barkeep."  You will not be able to understand him.
    • If you have the spell Naked knowledge you will strip down to speak with him and gather information that SPOILER: Tracker and Dunjo  were out on a raid today (so it narrows down your options).
    • If you don’t have the spell but Harmony is in the group, she will be able to speak to him.  Essentially, he will give information but wants to have sex with Harmony.  You will get to make the choice on what happens.
      • "Tell Harmony to go with him."
      • "Refuse the Barkeep's request." You will leave without getting the information.
      • "Ask Harmony her opinion."  Harmony claims she wants to remain celibate until you answer whether you like her or not.
        • "I do not feel that way about Harmony." She will accept and again ask you if she should do it or not.
        • "What if I said it was okay if she went?" She will accept and again ask you if she should do it or not.
        • "I don't care. We need this information." She will go with the barkeep.
        • "Refuse the Barkeep's request." You will leave without getting the information.  You will tell off the barkeep.
      • If you make Harmony go with the barkeep, you will learn that SPOILER: Tracker is the bandit you are looking for.  But Harmony will feel used.
    • If you have neither the Naked Knowledge spell nor Harmony in the group, you will have to “Walk Away.” without learning anything.
  • "Talk to the first bandit."  You will get background on the bandit, Tracker, but nothing more.
    • Opens up “Lure out Tracker, the first bandit.”
  • "Talk to the second bandit." You will get background on the bandit, Dunjo, but nothing more.
    • Opens up “Lure out Dunjo, the second bandit.”
  • "Talk to the third bandit." You will get background on the bandit, Barthmarther but nothing more.
    • Opens up “Lure out Barthmarther, the third bandit.”
  • "This is impossible. We should just leave.”  You will leave after being unable to determine who the bandit is.

In the end, the true answer is SPOILER: Tracker.

Regardless of who you pick, you will lure him and the group will finish him off.  Afterward you will head back to talk with Kayden to close out the Act.